Friday 8 July 2011

Rant 809 / Considering FD At Sing Investments & Finance

Holy cow! I didn't know such people still exist today!

Apparently there's this couple in Hubei, China who didn't know how to have sex!

A highly educated couple, in their 30s from Hubei, China, thought that the wife would get pregnant by sleeping on the same bed.

The guy's got a PhD, the girl's got a Masters degree.

For three years they've been trying to conceive by lying next to each other overnight.










Bought Atom Zombie Smasher and most of the Killing Floor Bundle except for the Steampunk DLC because I'm redeeming it with the tickets for free. The whole bundle would have cost me about a dollar more despite the displayed calculation saying I'd save about a dollar just because of that DLC.

Also received 2 Guest Passes for Killing Floor and I sent it to CZY and Ed because I'm sure they are interested in FPS games but do not have this game. Guest Passes lets them play the full game but only for a limited time.

Doesn't matter if they don't try it since they didn't cost me money.

Anyway the DLCs for Killing Floor are only for new playable characters. No new abilities or whatever, just different skins.


...


Tried both games. Killing Floor is definitely fun. A totally different game when playing with others.

At first I wanted to get a hang of the game by playing solo, but it was no different from a horror game. The maps were mostly quite eerie and silent, while the monsters were all grotesque in appearance. It's like playing Resident Evil, the original scary ones not the newer crappy ones, on first-person view.

Multiplayer is not scary at all. Exciting due to the invisible creatures and the fast moving ones, and that they can come from anywhere. What makes it not scary is that you can always stick together and someone will always be there to watch your back.

But I don't think sticking together is the right strategy for hardcore veterans. I've seen more experienced players play on certain streams and what I noticed is that they instead divide the map and then each person would cover one strategic spot where they only have to watch up to three different sides. This way, they can kill them while they're still split up.

So far I've only really played as a Commando. This class, out of the six or seven, is the best at submachine guns like AK47 and SCAR. That means it's good at midrange and large groups of weak creatures. I can snipe with the SCAR but it's not that great.





As for Atom Zombie Smasher, I think I can call it a RTS game. The objective is to evacuate civilians from rectangular maps. You set up an evacuation point and you blare your horn when you arrive to alert all the wandering civilians to get there.

Zombies would spawn from certain ends of the maps, then from all ends of the map when night falls. Upon contact, civilians would turn into zombies. No deus ex machina that saves the last guy who then hides in some basement with hoards of food and supplies.

Zombies follow the survivors, and the survivors follow your horn.

To save more people, that's where the tactics come in. As the game progresses, you get to hire mercenary groups. Since they're mercenaries and not your army, they aren't always there for you, so you won't get to use all of them every mission.

Hence the brainwork. You need to make do with what you have. Fortunately you're given unlimited time before each mission to plan the whole thing and place your mercenaries.

All mercenaries are static defenses. Some can move while some can turn, but they all do these very slowly. For example, the snipers can only turn their view while the infantry can move very slowly. Another is the mines that only detonate when in contact with zombies. They blow up once, kill all the zombies and civilians in a small radius, and that's it.

The only really mobile thing you have is your evacuation point, since all it consists of is your evacuation chopper. No fences and troops and MGs. If any zombie gets into the point, the chopper lifts off immediately and leaves all civilians outside behind. You can set the evacuation point elsewhere if there are any civilians left to be rescued.

To make it more challenging, the game also has a Victory Track.

You have a race against the zombies.

Each survivor you save gives you points, depending on the difficulty of the mission. On the other hand, the zombies get one point for every civilian killed and more points per zone they occupy after each mission. In addition, they occupy additional zones every time you're done evacuating a city.

Obviously the zombies have an easier time since they invade new zones faster than you can evacuate them. To beat the odds, you have to play the tougher missions where there are more zombie spawn points.

As a RTS game, of course it has upgrades. Each scientist you rescue gives you a Research point. Upgrades cost at least 15. Cities generally have at least one  for the level 1 missions, about 5 in the level 2 missions and a lot more on the level 3 ones.

But you can't focus on them because they're randomly placed among the civilians. The overall strategy shouldn't be compromised too much for the sake of these points, lest you fail to save enough civilians to win the mission, not to mention the fact that you need more points for the Victory Track.













Wat the heck?


















Was thinking about buying CitiesXL 2011 on Steam but...

5 machine activation limit? I've been having lots of PC troubles in recent years, so no thanks.

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