Tuesday 18 October 2011

Rant 877 / How Do I Become Turrent?



I think the guy on the skateboard is the protagonist.












Since we're burning paper cars and electronics for our dead, shouldn't we also burn paper engines, wheels, microchips, instruction manuals for them too?

I mean, are you sure that person knows how to operate a LCD TV of your brand just because he used one from another before?

And what about electricity? Why hasn't anyone burnt an entire power plant for them?

Oh wait... Chernobyl.

So where do they get their uranium in the afterlife?













Ate the apple mango just now. Did the usual of cutting the sides and leaving the centre slice containing the seed, then cutting the flesh in the 2 sides into cubes.

It's not as sweet and juicy as I expected. Fragrant, firm, but not particular epic. Not worth the $7 unless I'm tired of the normal mangoes.














This is so true.











Playing the Necropolis campaign of HoMM VI.

I guess I should start to wean myself off from the habit of surrounding my ranged troops with melee units.

It's significantly less useful for Necropolis armies to do that compared to Haven armies.

The basic Necropolis melee unit, the Ghoul, works best in the offense. It doesn't have the Shieldguard ability like the Sentinel and really doesn't have any special function other than attacking.

But there's a major difference in the basic ranged unit, the Skeleton. While the Crossbowmen don't do much but attack, kinda like Ghouls, the Skeleton inherently has the passive ability to slow its targets.

And if we talk about the upgraded versions of all these units, this makes even more sense.

Crossbowmen, when upgraded, get a piercing ability for their attacks so it attacks everything in a single line (means I can't surround it, which I don't really like). Sentinels, when upgraded to Praetorians, get the ability to attack a nearby enemy if an adjacent ally is attacked by it. Hence Praetorians work best in some sort of tight formation.

In this case, I think the best idea is to use non-upgraded Crossbowmen together with Praetorians.

For Necropolis, the Skeleton slows down the enemies even before it's upgraded to Skeleton Spearman, so it already reduces the need for a meatshield. No idea what the upgraded Ghoul is nor what it does.

Finally, the Ghost and Spectre, which IMO are the same with only a difference in power. They are probably the most important reason why somebody needs to be out there in the midst of the enemy troops.

Their special ability not only heals (and resurrects) an ally, but it also does Dark magic damage to all adjacent enemies, draining part of this damage to the target ally in addition to the heal.

In simpler terms, they can turn any ally into a bomb, albeit only twice per battle.

That's why I say Ghouls work best out there attacking instead of protecting the ranged units.

Furthermore, Necropolis heroes can revive units, so why not focus on the offense?

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