Saturday 11 December 2010

Rant 679 / Tree Planting Is Being Offered At Half Price (500 Credits) At Care2.com

Here are my stats in Heroes of Newerth. Like I've said before, I don't play this often.



I just got back to my starting PSR of 1500. Played only 32 (Official) games so far, 94% of which I used the Keeper of the Forest aka "the tree" while in 7% (2 games) I used Balphagore.

22% of these games were played in Easy Mode, which means the game goes faster (doesn't mean the opponents are easier to kill).

Won 14 games, lost 18. 2 ended in disconnections (honestly) and my team conceded 4 times.

The total number of times I've killed an enemy hero is 52, yet I've died exactly 150 times.

My average Kill/Death/Assist ratio is 1.63/4.69/6.31, which means on average I kill only 1 guy, die 4 times and assist my allies in killing enemy heroes 6 times per game.

Average creep kill is 29.9 and average deny is 3. Yes I don't even bother.

I have never placed a single ward in HoN in my entire life because I rely completely on the tree's ability to plant eyes.

My average APM is 83.9, which takes into account the time I spend idling to read recipes or camp at the fountain when fighting becomes futile.

I've only hit Serial Killer twice, the rank I get when I kill 3 enemy heroes before dying or the end of the game.

Only once in the 32 games have I done a Double Tap, which means I killed two enemy heroes at almost the same time.

I have merely 1 Bloodlust, which means I've got the first kill in a game only once.

All these do not include my stats from playing Unofficial games, which are games that do not have the stats recorded.



Just proof of how serious I am about this game (and DotA).



Anyway I just realized HoN is still in closed beta for Garena. I thought this was open beta! I was wrong then.

Not worried at all about whether this game will become p2p (pay to play) when it finally gets officially released.

For one, S2Games has made a free game before - Savage 2. I used to play this for a while but stopped because of the community and the focus on melee combat. Savage 2 offers Premium Accounts that provide more features, but that's all.

In addition, HoN 2.0 is going to feature an in-game store through which players can buy unnecessary items with real money. Don't underestimate the attraction of items that change the looks of your avatar and heroes. Lots of games sell such things and often it is obvious how well they sell when I look around.







So Lamebook isn't the only website with hilarious things from Facebook. There's also Failbook which seems to share several contributors with the former.











Jinro got totally pwned in today's match. Bunkers were practically useless against MC who has come up with a new way to counter them. By surrounding the back half of the bunkers with forcefields, he prevented SCVs and mules from repairing them, rendering them soft as butter.

Due to this tactic, the Terran race has lost one of its strongest defensive feature.

In the final game, Jinro finally thought of a way to counter the forcefields - Thors. Despite being able to easily overrun MC's forcefields, MC's DTs destroyed his base the same time he wiped out MC's.

Despite early initial opinions that Jinro had the advantage of flying his base away, they weren't on a level playing field because MC's stalkers simply shot his flying CC down. Furthermore, MC had enough resource for a new Nexus while Jinro had to spend his remaining minerals on Turrets to fend off the last DTs (no CC, no scan). Having no idea whether there were more, he could not risk sending his army far from the Turrets he had built in what used to be MC's main base.

When Jinro finally saw the new Protoss base at the end with his last vf from his old main, he just gave up. The immediate frustration and hopelessness was apparent on his face on screen. Totally sucks but at least he got to the semifinals. No other non-Korean has ever reached this far in the history of SC2 GSL (and maybe even SC1 GSL).

Still, I wonder what Terrans can use to counter the forcefields in an early rush. I think we will find out next Saturday when MC plays against Rain, a Terran player.

Rain now has a week to invent a brand new tactic to counter this new counter or he will stand to lose 70 million Korean wons overall (100mil for winner, 30mil for runner-up).

70,000,000 KRW = 80k SGD = 61k USD

I'm sure he will be working his ass off to surprise everyone on Saturday. I mean, I would if I were in his shoes.

As for Jinro, he's getting 10mil KRW for getting this far, which is US$8700, S$11,000 or, since he's Swedish, 60,000SEK. That should be more than enough to cover his air tickets, food, accommodation (many of the non-Koreans seem to be staying with the Korean people involved in this, so it's probably cheaper than hostels) with several thousand dollars to spare.



There are plans for next year's GSL tournaments already. From the linked page:

There will be 12 tournaments throughout 2011, and there will be 4 types of tournaments.

1. GSL (Ran in January, March, April, July and September) - Main League. 32 Code S players tournament and 64 Code A players tournament.
2. World Championship (Ran in June and October) - 4 representative from each region in a 16 man tournament.
3. Ladder Tournament (Ran in February, May, August and November) - Tournament to decide best of Battle.Net ladder. Top 200 from each region are invited to participate in a preliminary for a 16 man double elimination tournament.
4. Blizzard Cup (Ran in December) - Top 8 (of GSL ranking I'm guessing?) will be invited to decide the best player of the year in a Bo5 Playoff format tournament.


Lots of tournaments next year. Blizzard must have been busy pulling strings.


Whatever MC did and will do, I have more confidence in him than in Rain. Rain just doesn't surprise us the way MC does. For now, I think MC is going to be the winner of Season 3.

When that happens, it will prove one thing - SC2 is too new a game to have "standard" strategies. There are just too many unexplored possibilities for players to get stuck with specific openings and tactics. Instead, they should all emulate MC and keep thinking of new ways to play the game.

This, of course, was what SlayerS_BoxeR was famous for in the original Starcraft. From what I've seen this season, MC is one of the few who has realized this - whoever is the most creative and successful shall take the place of BoxeR as the new Emperor.







 Holy crap! FF14 is so bad, SquareEnix actually sacked/transferred the producer, director and several other leads from the team!


 The above linked article is the latest news on the front page of this FF14 website. If you browse through their older news, you'll notice that in the last 3 months there had been 2 extensions of free trial.

This is how desperate they are in trying to save the game. Quotes from the linked page:

While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.
 
Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority

It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.

...we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.


The changes in the near future will likely change the game into something totally different. Never have I heard of any game that went through such a dramatic evolution but if they hadn't done this, FF14 might end up the same way as Hellgate London did.

Like most, I had no idea what Naoki Yoshida, who's taking the jobs of two men simultaneously, has worked on before this. One of the results from google shows that he is a JRPG specialist but I'm not impressed. Maybe it's because I've never even heard of his games before. Then again, I haven't been looking at JRPGs much in the last several years.

From what I can see, FF14 is a very important investment for SquareEnix not only because of the amount of money they have put into it, but also because it's supposed to be a major source of revenue so that they can have the money to spend on future FF games.

This is my guess anyway and it applies to Blizzard's WoW too. I bet WoW provided a significant amount of funding for the development of SC2. In other words, if not for WoW, SC2 wouldn't have been as great. If FF14 does not become popular soon, the future FF games will likely be disappointing.

One example of how not having enough money can possibly ruin a game is the present state of development of Natural Selection 2. Due to a lack of funding, Unknown Worlds Entertainment had to put NS2 into beta phase well before the alpha phase testers could agree that it was playable enough for the next stage. Now that it's in beta, the game still doesn't have all the features ready, let alone free of major bugs.

By pushing it into beta, more players who pre-ordered would be able to play it and spread the word. But if things go on like this, the game may still be incomplete by the time they are forced to release it in the future due to similar financial difficulties.

Of course they will try hard to avoid it, but shit happens. Just look at the creator of Freeman's Mind. Who would have thought a single short episode of machinima would take years to complete?

No comments:

Post a Comment